![]() Visit your room again – red-eyed stranger is obviously gone long ago. Okay, leave alone that cellphone, flash grenades, shotgun, 50 shells, first-aid kit and walk out of Mom’s room. In my circle people that talk with dead are called necromants. After all, mom got this from father on their anniversary… so I’m sure mom loved father to the very end… I’ll take it as a charm… alright mom? This perfume… I put it back on her dresser after that, but… she took care of it… that’s good. Mom’s usually so nice, but she seemed so different then… …and in fit of rage throws perfume outside. I can’t believe this… some girl he picked up on the street! I won’t forgive him… Uh, oh… flashback incoming! Alert! I repeat, FLASHBA-Īya, there you are! Doesn’t your father always tell you not to go into the basement? It might be useful… I guess I’ll take it! Just borrowing this, mom… ![]() Go to Mom’s Bedroom and enter it (Z, select proper numbers from keypad and OK). From Code Memo and known information we can conclude that code is 7482 (that’s it, seven, four, eight, two). Most logical thing to do now is, of course, opening safe. While monster cannot move, it is wise to get away. How she found herself in this situation? How it all begun? Nevermind. In the fourth diary room, decapitate the girl with the chainsaw.Young girl, Aya, stands terrified before nightmarish abomination. In the third diary room, pick up the Kitchen Knife from the counter, give it to the boy, and wipe the In the second diary room, pick up the two animals, putting each in the dresser, and push the In the first diary room, simply push the baby toward the mother. In the Trick Room, make the two sides match by:ġ) Flipping the painting on the right turnways.Ģ) Taking the spear from the nun on the right and giving it to the armor.ģ) Pushing the armor on the right left a space.Ĥ) Taking half the flowers (AKA the Bouquet) from the left vase and putting them in the right.ĥ) Decapitating the girl in the upper room with the chainsaw, then placing the Doll Head on theĦ) Lastly, imitate the peeking girl doll by standing on the right side of the wall and checking it. Use the Raw Ham on the stove to fry it and give it to the boy to get a Napkin. On your second visit to the Cafeteria, cut down the hunk of ham with the chainsaw. Use the Forceps to get the Rusty Key out of the toilet and wash it in the bucket. Go to the Toilet (bottom-right room from B2F Passage). Chainsaw the wooden crate in the B2F Laboratory to get the Forceps. Go where the old man points: right through the wall. Use the Wood Bucket at the water and carry it to put out the fire in the Reception Room.ĭrop the Eyeball Bottle down the hole in the fireplace. When you find the crying girl in the cell, make sure to (attempt to) show her the Eyeball Movable pot off the edge to break it open and get the Mini Chainsaw.īacktrack to the B1F Corridor (through the Storeroom) and use the chainsaw to break the Return to 2F and go all the way right to the Attic. ![]() Make sure to find out where to use it before [NOTE: You need to check on Maria after the cutscene in the Laboratory twice forĪn item important to getting the true ending. The Laboratory check on Maria to get the Room Key. Taxidermy Room to get the Wood Bucket and the Eyeball Bottle. Go the the Laboratory for the cutscene and go to the Go into the door on the right of the Entrance Hall to reach the basement stairs. Hole in Outside Storehouse to get the Lighter Oil. With the Lamp from the safe, go into the door under the Kitchen rug. Go to the Kitchen (right side in cafeteria). Gem Location: Cafeteria – Open the curtain on left side. Go to the cafeteria (through center door in the Entrance Hall). When you made it into the kitchen make sure Web in the Changing Room (left of the Archives) with the Kukri Knife and get the Empty Lighter. Go to the Bathroom (left of the Reception Room) and get the Cafeteria Key. To the top-left dresser and stand on it to get the Kukri Knife. In the Reception Room (accessed through left door in Entrance Hall), push the table over Use the note’s hints to figure out the code for the safe in the Bedroom, then open it ![]() Gem Location: Entrance Hall – at the very bottom. Go west across the Entrance Hall to the 2F West Passage. Then come back in to get the Archives Key. Go into the Bedroom (left of the Nursery) and leave,
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