You can now be friends indefinitely with the goblins. Compassion affects maximum number of trapper pets and improves sheep wool production and reproduction rates.Courage determines chance to flee in combat.Stamina reduces the amount of sleep needed.Inventiveness increases chance of crafting fine items.Curiosity increases experience gain when crafting new items.An example of some of the effects currently in the game: Over time, we’ll continue to add more effects. Hearthling attributes are now calculated on a gaussian distribution, instead of at random, and now have more of an impact on the game. To create the new bread recipe, first create flour from the new wheat crop. Uncooked food now spoils after a few days, so don’t overproduce it! Prepared food lasts longer but will also eventually spoil. There are only four recipes at the moment, but we will be adding many more later. Create a cook from a Level 1 Farmer, using a spoon crafted by the Mason. ![]() You can see the contents of their backpack on the character sheet. This makes them much more efficient at restocking items as well as other tasks. ![]() Or, put a food crate in your dining hall!Īll hearthlings are now equipped with a backpack that can hold up to four items. For example, you can load up a crate with wood and then move it near a construction site. This means you can move them to where they are needed. ![]() Crates come in two sizes and function much like mobile stockpiles. You can also see the world seed of your randomly generated world, so you can pass it on to your friends.Ĭarpenters can now craft crates to store and organize your items. (Mouse over the attributes to see a description.) You can also give your hearthlings new names and purchase initial starting equipment. When starting a new game, you can now see portraits and roll attributes for your hearthlings. Patch notes are copied from the official Stonehearth blog entry Embark! Alpha 11 was released on August 18, 2015.
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